Published by United Playtest, Robert J. Williams, Editior in Chief
Gaming Frontiers is a quarterly publication devoted to "all things
d20." Not really a magazine, it clocks in at 140 pages (160 for
Volume 2) and a price tag of $17.95. It is perfect bound with a cardstock
cover. The pages are full color, with lots of artwork and backgrounds. It
is very nice to look at.
So it doesn't have the look or price of a magazine. The content,
however, is laid out like a magazine, with articles features, adventures,
Interviews, Non-Player Characters, Editorials and Reviews. It also has
short stories, three in Volume One and two in Volume Two. (In fact, the
editorial in Volume 2 is all about the complaints they received about
deciding to include fiction in the magazine, and how they are dedicated to
including it.) Most articles are 2-5 pages and the reviews are either half
a page or one full page.
Graphically, this book is beautiful. It is full color and glossy
throughout. The graphic design is attractive, although there isn't a consistent
"look" to the articles. One will be done in one style, and the
next in a different style. It's also hard to tell the articles form the
advertisements. Many of the articles are written by a game company, so
that company's name and logo are at the front of each article. Also, the
magazine is so art heavy and colorful, that the advertisements don't stand
out like they do in most magazines. Volume 1 had some problems with
illustrations (one article using the same piece of art three times over
three pages!), but this seems to have been fixed with Volume 2.
What makes Gaming Frontiers different from most magazines (besides its
format) is that 80% of the articles are contributed by Game Companies,
rather than by individuals. All of these submissions are required by
Gaming Frontiers to be unique (ie. they can't be excerpts from one of
their published books) but can be set in their unique campaign settings.
This makes for a very eclectic collection of articles, ranging from
generic fantasy to science-fiction to steampunk fantasy to modern
espionage. On the one hand, this can be rather disconcerting and can mean
that many of the articles are of no use to you, but it also allows the
reader to get an idea what the many d20 companies are doing without having
to buy a full adventure or campaign book.
And this is my major problem with this magazine. The publisher is
beholden to his advertisers for 80% of the magazine's content. What if
someone writes a really bad article? Are they going to feel obligated to
publish it? Who is really in charge here? Seems to me that it's the people
with the money.
In fact, they've already had a run in with this topic. Here's a letter
to the editor from Volume 1:
CHAOTIC EVIL COMMAS?
I've read through your magazine, and enjoyed the short story as well
as the Fisher article. Both were fairly well written and had interesting
ideas. I had a hard time getting through the Battle of Olensk excerpt,
however. As my English teacher used to tell me, "commas are
evil". The article could have been much more effective with about
1/3 the amount of commas in it. I didn't finish reading it, because I
had to keep going over the sentences to make sure I had the gist of
them...
Mike Huck [via email]
We are placed in a delicate situation when determining how to handle
other d20 publisher's work. Though we have an urge to correct what we
may feel are errors, we also want to present preview material as it will
appear in the actual product so we give the consumer an unaltered
example. We opted to present the article untouched for just that reason.
We have since learned from Troll Lord Games that the version of the
Battle of Olensk, which was printed in our preview was far from the
final edit. I expect The Codex of Erde to be a solid product once it
hits the stands - Editor.
As if expecting these comments, they wrote this in the reviews section
of Volume 2:
Welcome to the biggest, baddest review section this side of the
frontier.
In the following pages you'll find objective, in-depth analysis of
various d20 products on the shelves at your local game store so that
you, the gamer, can make informed decisions when it comes time to
purchase that next adventure or supplement.
While it is beneficial for us to remain on the "good side"
of d20 publishers, since it is they who provide a great deal of content,
keep in mind that we pay these guys to be in our publication, not the
other way around. Gaming Frontiers is a 100% independent publication of
United Playtest, Inc., which means that we don't bend to some corporate
giant, and we don't sellout our scruples for ad space, either.
We belabor the point because we want you to feel confident that what
you are reading is reflective of our true feelings. It's our attitude
that if a product isn't worth the paper it's printed on, then it's our
duty, and our right, to let you know.
Let the reviews begin, and let the dice fall where they may.
- The Gaming Frontiers Team
So they say. Let's take a minute to look at the reviews. Volume 1 had
17 reviews:
5 received 5 stars. 3 companies did not advertise. 2 companies did
advertise.
3 received 4 1/2 stars. 2 companies did not advertise. 1 company
did advertise.
5 received 4 stars. 3 companies did not advertise. 2 companies did
advertise.
1 received 3 1/2 stars. This company did advertise.
1 received 3 stars. This company did not advertise.
1 received 2 1/2 stars This company did not advertise.
1 received 1 star. This company did not advertise.
So, of the companies that advertised in this issue, none of them got
rated at less than 4 stars. Some companies did get good ratings without
advertising. We could give them the benefit of the doubt, or we could
point out that all of the products that received 5 or 4 1/2 stars that did
not advertise in that issue, were from large companies with large
advertising budgets . . .
Volume 2 was similar, except that there were only 5 reviews:
1 received 5 stars. They did not advertise.
2 received 4 1/2 stars. 2 companies did advertise.
2 received 4 stars. 2 companies did not advertise.
Of the three companies that did not advertise, 1 was Wizards of the
Coast, and the other two were White Wolf partners.
I kind of got off the track while looking at reviews. Lets look at that
last quote again:
. . .While it is beneficial for us to remain on the "good
side" of d20 publishers, since it is they who provide a great deal
of content, keep in mind that we pay these guys to be in our
publication, not the other way around. Gaming Frontiers is a 100% independent
publication of United Playtest, Inc., which means that we don't bend to
some corporate giant, and we don't sellout our scruples for ad space,
either.
We belabor the point because we want you to feel confident that what
you are reading is reflective of our true feelings. . .
But if the game companies are being paid for their work, that kind of
blows a hole in my arguments, doesn't it? Not really. According to their
website (http://www.unitedplaytest.com/gamingfrontiers/index.html)
this is how they're paid. Authors are paid 4 cents a word for articles.
But if the author would like to buy an ad in the magazine, they can use
their article payment as credit toward to cost of the ad, but with a value
of 6 cents a word. However, you can only pay for 50% of an ad with
credit.
So let's say that a full page ad cost $500 (there were no rates on
their website, so this is just an example). The company D20RUs wants to
buy the ad, so they have one of their staff writers put together a 4200
word adventure (their maximum submission size 10,000 words) and send off a
check for $250. Good deal for D20RUs. It's a good deal for Gaming
Frontiers too, because if I had written the same article, they would've
had to pay me $168.00. Instead, they made $250, a difference of $418. So,
from the CFO's point of view, they don't want to take submissions from the
public, at least not until they fill up their ad space.
Now, in this day and age, maybe I shouldn't be concerned about this. I
mean, most game magazines are House Organs, owned by a company to promote
that company's games. Magazines like Dragon and White Dwarf. All of the
independent magazines have died out over the years and I guess that must
be for a reason. But if all we can expect out of gaming magazines in the
21st century is House Organs, I think that it should be clear to everyone
that that's what we're getting.
You'll never see an article in White Dwarf going on about how
independent they are, and we shouldn't have had to see that here.
Title:
Gaming Frontiers Vol 1
Review:
(out of 5 stars) 3.5
Editor:Robert J. Williams
Publisher: United Playtest
Cost:USA - $17.95
Format:
Perfect Bound 8.5" x 11" 140 pages
ISBN:0-9716552-0-0
Title:
Gaming Frontiers Vol 2
Review:
(out of 5 stars) 4
Editor:Robert J. Williams
Publisher: United Playtest
Cost:USA - $17.95
Format:
Perfect Bound 8.5" x 11" 160 pages
ISBN:0-9716552-1-9