Sabledrake Enterprises is pleased to announce the September 2003
release of a new role-playing supplement for the adult gamer. Written by
Origins Award nominated author Christine Morgan and 20+ year gaming
veteran and game store manager Tim Morgan, Naughty and Dice takes a
light-hearted but serious look at the topic of sex in RPGs. Its rules are
designed to be easily adapted to any game system.
The following preview includes a chapter-by-chapter outline with
excerpts, synopses, and samples of the text. It also includes some
examples of art by some of the talented artists contributing to this
project. The final product will be 104 pages in length, a soft-cover,
perfect-bound book.
**
Chapter One -
Introduction
"The
tavern is crowded, noisy, and smoky. In one corner, you see a group of
dwarves playing cards. A pile of gold coins and uncut gems glitter in the
center of the table. The rest of the seats are taken up by assorted
rough-looking types. Mostly human, with a few orc-bloods mixed in. The
bartender is a fat, sour-faced woman, and there are three gorgeous
barmaids. You see some open stools at the bar and a table near the
fireplace."
The GM
looked up. "What do you want to do, people?"
"I'm
getting in on that card game." Robin said, rubbing his hands together
and grinning. "Alain is feeling lucky tonight."
"Orc-bloods,
you said? How many? What are they armed with?" Jan picked up her dice
and rattled them menacingly.
"I
check out the gorgeous barmaids," said Scott.
"Okay,"
said the GM. "The dwarves laugh when Alain comes to their table.
Let's see the color of your money, skinny-boy, they say. Jan, you guess
about five of these guys are orc-bloods. Two have short swords, two have
knives, and the last one is unarmed."
"Suckers,"
Jan said. "Easy meat. Destria the Undaunted gives them each a
challenging glare."
"Hang
on," protested Robin. "Let me win some money first. I toss a
gold piece on the table and ask the dwarves how they like the color of
that."
"They
offer you a place at the table and deal you in."
"Hey,
what about the barmaids?" Scott asked.
"Oh,
right. Two blondes and a redhead."
"What
are they wearing?"
"You
can't expect me to sit around when there's orc-bloods in the place,"
Jan said to Robin.
"Just
for a while. Give me ten minutes." Robin turned to the GM. "I'm
going to clean them out. Cheat if I have to, but I don't want to get
caught."
"Roll
against your Cheating, your Sneakiness, and your Gambling," the GM
instructed. "Jan, the biggest of the orc-bloods has taken exception
to the way Destria's looking at him. You got a problem, female?"
"I'm
making a pass at the redhead," said Scott.
Robin
rolled three times. "Made it! How much do I win?"
"Something
stinks in here, and I think it's you," Jan said in the low growl
characteristic of Destria the Undaunted.
Behind the
screen, the GM's dice clicked and clattered. "Fifty gold, Alain.
Destria, the orc-blood takes a threatening step toward you. The rest of
the tavern falls silent, even the dwarves looking around to see what's
going on."
"How
about the redhead? How'm I doing with her?" Scott asked.
"Remember, Silverfox has the 'unbelievably handsome' trait."
"I
take advantage of the dwarves' distraction to filch some of those
gems," Robin said, and rolled again. "Made it."
"Uncut
ruby worth a hundred gold," said the GM.
"Destria
rests her hand on the hilt of her sword," Jan said. "You
want some of this? Come and get it."
"Hey!
What about me and the barmaid?" Scott cried. "Don't I get to
roll or something?"
Sex is a topic
rarely discussed in most role-playing games, yet it can be as much of a
factor as combat or magic. This book presents rules for introducing such
an often-overlooked element into games. These rules should only be
included to the extent that players and GM are comfortable with, and
should not be used to bully, harass, or otherwise distress anyone.
The
Sexuality Statistic
The rules
presented in this book require the addition of a statistic not commonly
found in most game systems. This is Sexuality, which is not so much a
measure of a character’s appearance as it is a combination of state of
mind and general physical health and well-being.
Alternative
Lifestyles
A lifestyle
that is different from the norm might not be considered an advantage or a
disadvantage in and of itself (excepting in the most basic evolutionary
sense of being unlikely to reproduce), but may involve personal and
societal repercussions depending on the era and culture.
**
Chapter Two -
Turn-Ons and Turn-Offs
Turn-Ons are
special gifts, traits, or abilities that enhance a character’s sex life,
improve chances of reproduction, and affect the reactions and attitudes of
those who know about them. Such reactions can be positive (increased
interest) or negative (intimidation, envy).
Allure
type: Variable
The character
possesses something raw and primal, an appeal that has to do with
pheromones, attitude, or sheer animal magnetism rather than physical
beauty. Treat it as a bonus to the Appearance statistic, applicable only
to those attracted to that character’s sex.
Turn-Offs are
limitations, flaws, or drawbacks that adversely affect a character’s sex
life or chance of reproduction. They also affect the attitudes and
response of others who learn about them. Such reactions can be positive
(willingness to help) or negative (scorn, aversion).
Unlucky in
Love type: Major
The character
just can't seem to make things work out in the romance department. He or
she may have looks, charm, or other advantages, but for some reason it
just never goes as planned. The character forgets a date or an
anniversary, says the wrong thing at exactly the worst moment, etc. This
Turn-Off should be role-played, and is perfect for a ‘tragic’
character.
Kinks and
Sexual Variances
Many people
are turned on by certain acts, traits, or phenomena that others might not
be aware of or interested in. They might choose to keep these habits
secret from their family and friends, only sharing them with trusted
partners. Such habits are called 'kinks,' and like most other sexual
behavior, are generally harmless if carefully conducted between consenting
adults.
Xenophilia
Defined as a
sexual attraction to strange, alien, or nonhuman sentient creatures, this
particular kink is much more likely to come into play in a game that
involves members of more than one race.
**
Chapter Three
- Skills
Most of the
sexual skills are based on the mind rather than the body. Sexual behavior
has been demonstrated to depend more on attitude and state of mind than
physical ability. For this book, some Sexual skills will be based on the
Sexuality statistic or an average of Sexuality and Intelligence, while
others will be linked to pre-existing statistics.
Flirting
Based on: Charisma
This is the
ability to flirt with the opposite sex. It includes making small talk,
compliments, and flattery, sincere or not. It is also the ability to
determine if someone is only flirting or is seriously making a pass.
Foreplay
Based on: Sexuality
This is the
ability to arouse and satisfy a partner without or prior to intercourse.
It covers everything between kissing and penetration, including the
varieties of oral sex.
Stripping
Based on: Agility
This is the
ability to remove your clothes sensually to music and evoke an erotic
response in an audience. Relies on physical grace and agility.
**
Chapter Four
- Character Types
The sample
character types outlined in Naughty and Dice include the Bad Boy,
the Casanova, the Cross Dresser, the Exotic Dancer, the Femme Fatale, the
Flasher/Exhibitionist, the Geisha, the Good Girl, the Madam, the Soiled
Dove, the Mistress/Courtesan, the Pimp, the Prostitute, and the Voyeur.
Bad Boy
There’s one
in every boy band and on every campus. The guy with the attitude, that
dark and dangerous something that for various and often unfathomable
reasons appeals to the girls.
Femme
Fatale
A sleek black
dress . . . a hat with a netted veil over the eyes . . . an ebony
cigarette holder and smoky-husky voice . . . one look at her, and it's
clear that she’s trouble.
**
Chapter Five
- Sex Support
Aphrodisiacs
Any substance
believed to increase sexual desire or ability is an aphrodisiac. These
substances can be consumed, applied, inhaled, and used in a variety of
ways to stimulate and enhance. The recipes can range from simple to
complicated - one ancient expert recommended drinking a glass of honey and
eating twenty almonds and a hundred pine nuts for three successive nights
to get the sought-for effect.
Pornography
vs. Erotica
Pornography is
defined as “writings, photographs, movies, etc., intended to arouse
sexual excitement, esp. such materials considered as having little or no
artistic merit.” (Webster’s College Dictionary, Random House, 1999).
Erotica is defined by the same source as “literature or art dealing with
sexual love.”
The
appropriate use of pornographic or erotic materials can give a bonus to a
character’s Sexuality score.
**
Chapter Six -
Sex Magic
Spells of love
can play an important part in crafting a storyline or campaign, but they
can also be abusive to rules, a cheat to characters, and a way to harass
players. Such spells and devices should always be used carefully and
conscientiously.
Tantric Sex
Most often
associated with the Kama Sutra, one of the world's oldest how-to
books on the art of love, Tantra is a mystical/spiritual science that
focuses on the meditative and harmonious aspects of sex. Its goals include
purifying the mind, achieving higher states of consciousness, and awaken
psychic energies.
Witchcraft
During the
Dark Ages, terror of witches and sorcery was at an all-time high. It was
believed that witches gave themselves body and soul to demons, engaging in
all manner of depraved sexual acts. In exchange, the witches gained
fearsome powers such as causing impotence, infertility, and miscarriages.
Spells
This section
includes 20 magic spells pertaining to sexuality, sexual health,
pregnancy, and delivery. Each spell description will include a duration,
and a degree of casting difficulty that can be translated by the GM into
applicable game effects.
**
Chapter Seven
- Pregnancy and Contraception
Many factors
contribute to the likelihood of becoming pregnant, from the male’s sperm
count to the timing of the woman’s cycle. It is extraordinarily complex
in real life. For the purposes of this game, it will be simplified by
assigning each character a Fertility rating.
Following each
applicable, unprotected sexual encounter, the GM rolls 3d6 vs. the
combined Fertility scores of the participants. If the result is equal to
or less than the combined score, the female is impregnated. Should a
character be involved with multiple partners on the same occasion, each
partner is considered a separate encounter.
Contraceptives
Ever since
humans figured out that sex causes babies, there have been efforts
underway to prevent it. From the earliest superstitions and herbal
remedies, to modern drugs and surgical techniques, women have fought for
the ability - and sometimes for the very right - to control their own
fertility.
**
Chapter Eight
- Folklore of Sex
Folklore of
Marriage
The white
wedding dress is a fairly recent development, coming from Victorian times.
Prior to that, any color other than red or black was permissible, and the
gown was meant to wear to other occasions later.
A bride should
enter the church with a step from her right foot and never stand across
the cracks of the floorboards but parallel to them.
Folklore of
Childbirth
Just as the
one to catch the bouquet is the next bride, so too is the next woman to
hold a new baby certain to be the next mother.
Midwives once
counted the knots or bumps on the umbilical cord of the firstborn, because
they believed this would show how many more children the mother might
expect.
Folklore of
Love Spells
To attract a
lover - the caster writes the name of the desired one on an unused sheet
of parchment or paper, recites an incantation, burns the paper, and puts
the ashes in his or her shoe.
Mirrors - by
breaking a mirror into which a lover has just looked, and burying the
pieces, the caster can ensure that the love remains true.
**
Chapter Nine
- Mythology of Sex
Sex in the
Bible: Adultery
King David had
an affair with Bathsheba, wife of Uriah, after spying her bathing. When
this resulted in a child, the king arranged to have Uriah killed in battle
and took Bathsheba as one of his wives.
Sex in the
Bible: Seduction
The most
famous examples are Eve coaxing Adam to eat the apple that brought about
their fall from grace, Delilah plying Samson with her wiles to learn the
secret of his strength, and Salome’s dance.
Sex in
Ancient Myth: Incest
Many
mythologies feature incestuous marriages between their primary gods. Zeus
married his sister, Hera. Isis and Osiris of Egyptian myth were twins and
lovers from the very womb. The Incas believed themselves to be descended
from the sun-god Inti and his sister and moon-goddess, Mama Quilla.
Sex in
Ancient Myth: Prostitution
The goddess
known as Inanna to the Sumerians and Ishtar to the Babylonians was also
referred to as the 'mother of harlots' and the 'great whore of Babylon.'
Her temples were the home of sacred prostitutes called 'joy-maidens.'
**
Chapter Ten -
Talopea
The faith and
followers of Talopea provide an example of a fantasy-gaming type religion
dedicated to sex.
One of the
eight major gods of the Northlands, Talopea is referred to as the Goddess
of a Thousand Pleasures. Her province is that of sheer sensuality. She is
not a goddess of love per se, or of marriage, or fertility. Just pleasure,
in all its many forms.
Like most
priesthoods in fantasy games, the Talopeans are granted the ability to
call upon their goddess to perform certain tasks on their behalf. This is
accomplished through prayer and ritual. The ‘holy symbol’ of Talopea
is a contour of gold that is rather sexually suggestive in design, often
worn as an amulet on a chain around the neck.
**
Chapter
Eleven - Sex, Horror and the Paranormal
Vampires
When it comes
to scary-sexy, the vampire is the undisputed champion. Vampires may have
begun their folklore career as hideous ghouls, but the Victorian era
brought them into the spotlight as the ultimate dark figures of romance.
Werewolves
The raw,
primal nature of the werewolf is what so many people find attractive. The
ability to cast off the restrictions of society, to hunt and kill, to run
naked through the night and engage in wild animalistic sex under the full
moon …
Incubi and
Succubi
Insubstantial
denizens of a dream world, incubi and succubi prowl the night in search of
sleeping victims. They influence and affect the sleeper's dreams to induce
a state of extreme arousal, often by assuming the image of whomever their
victim finds most desirable.
**
Chapter
Twelve - Sex and The Future
Technology
From the dawn
of human history, the development of tools and stimuli to encourage sexual
behavior has been an important factor in evolution. Throughout the
centuries and in many forms, humans have turned their intelligence and
innovation into devising new and better ways to obtain, enhance,
encourage, or even simulate sex.
Bliss
Implant
This device
takes the form of a long, thin probe that pierces the skull to reach the
pleasure center of the brain.
Pleasure
Doll
The vinyl,
inflatable sex doll of the 20th century cannot hope to compare with the
lifelike, realistic, programmable Pleasure Doll.
Aliens
Encounters
with beings from other worlds bring up countless possibilities and
permutations. The human norm of two sexes, marriage, and family units
might not be standard for the rest of the cosmos. A member of an alien
race will likely have a physiology and culture very different from that
found on Earth.
**
Chapter
Thirteen - Sex and Fantasy Races
Elves
The elven
ideal of beauty is much the same for males and females alike: long,
silken, light colored hair; large vividly-colored eyes; skin of a nearly
translucent fairness; a tall and slender build; ears that taper to a
graceful sweeping point.
Dwarves
The dwarves
have two primary approaches to sex. The 'blacksmith' method is hard,
rhythmic, pounding, hot, noisy, and favored by the males. The
'silversmith' method is slow and painstaking with a lot of attention to
detail and workmanship, and favored by the females.
Orcs
The brutal
reputation of the orcish race for ferocity in battle and barbaric customs
extends to their mating practices as well. The chieftain of each clan will
have a harem of the females of his choice, anywhere from five to seven of
them, provided he is still strong enough to prove he can keep them.
Dragons
Female dragons
are twice the size of their male counterparts, and won't hesitate to
attack and devour their mates if they can. They require considerable
protein to bring eggs to term.
**
Chapter
Fourteen - Sex in History
This chapter
looks at sexual practices and attitudes common in the following periods of
human history:
**
Chapter
Fifteen - Adventure Ideas
Naughty and
Dice includes nine settings that make use of the Sexuality rules.
These range from a gentleman's club catering to the jaded and experimental
to a haunted hotel room where a ghostly bride awaits her groom, from a
pleasure planet to an Old West carnival of sexual oddities, and more.
**
Naughty and
Dice also contains material on:
-
Sexually
transmitted diseases
-
Kissing in
combat
-
Magic
items
-
Pregnancy
testing
-
Psychic
powers
-
Fantasy
and Faerie races
-
Alien
races and hybrids
-
Puberty
rites
-
Divorce
customs
-
Appearance
enhancement
-
The work
of Freud and Mesmer
-
Scientific
sex studies
-
Virginity
-
Sample
cost lists
-
d20
conversion, 4 character/prestige classes, 12 feats, 14 new spells
-
Book and
website bibliography
With a variety
of art by many talented artists, and chapter-introduction flash-fiction
short stories, Naughty and Dice is a useful addition to the
role-playing resources of players and GMs whose campaigns involve mature
subject matter.
104 pages,
soft-cover, perfect bound
Release Date:
September 2003
Publisher:
Sabledrake Enterprises
Cover Price:
$19.95

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